Disclaimer
- Due to the fact that the game system is designed to be entirely flexible, the GM (game master) holds the right to adjust the system however they see fit. I will attempt to provide for adjustment options with in a 'Customization' tab for the system, however they retain the right to change the system and customize it in any way that they see effective to run their campaign.

Introduction

The shooter variation of the tabletop RPG system is designed to provide an immersive experience in survival and tactical combat scenarios. This system emphasizes resource management, inventory tracking, and quick decision-making in a non-magical setting. Survival shooter games are as much about role-playing and storytelling as they are about combat, encouraging players to engage with the world, manage limited supplies, and make tough decisions.

Core Mechanics

Players roll percentile dice (d100) to determine success or failure.
The goal is to roll under the target number, which is determined by the character's relevant stat.
This streamlined approach simplifies gameplay and allows for rapid decision-making.

Why Choose This System

Streamlined percentile-based mechanics allow for quick and intuitive play.
Full character customization provides flexibility and player agency.
The emphasis on tactical decision-making ensures a challenging yet rewarding experience.
Role-playing elements enrich the storytelling experience, encouraging immersion and creativity.

  1. Exploration and Encounters
    • Players navigate the environment, searching for resources and avoiding threats.
    • Players will want to avoid large scale encounters, however will be subject to random and unexpected combat encounters. As such they need to be wary at all times, as they do not know where they may run into some dangerous or disastrous situation.
  2. Objectives and Missions
    • Scenario-based gameplay with defined goals such as securing a safehouse, rescuing survivors, or escaping hostile territory.
    • Coming up with goals for the players to accomplish sets the tone of their survival and possible direction for game ending content.